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Socio-Cultural Factors Affecting Household Electricity Consumption

This research project was initiated in 2016 to study key socio-cultural factors influencing household electricity consumption and formulating strategies to improve household electricity consumption patterns. The project utilized a systems modelling approach and was conducted as a case study in a city located in a warm coastal region with a diverse social makeup, encompassing a mix of traditional, rural, and modern urban settlements. … Continue readingSocio-Cultural Factors Affecting Household Electricity Consumption

video game industry development

System Dynamics Modelling for Video Game Industry Development

This research project was defined in 2017 and aimed at examining the dynamics of the video game industry development in Iran to propose solutions for enhancing its development. In this research project, a system dynamics modelling approach was employed to create qualitative models (including Subsystems Diagram and Causal Loops Diagram) and mathematical simulation models (in the form of a Stock-Flow Diagram). The model was run under different scenarios and policies, and the simulation results were discussed. … Continue readingSystem Dynamics Modelling for Video Game Industry Development